Paul Cuisset: Chapter III
In spite of that, you didn’t waste time in starting your own company, Vector Cell, the following year. What was your original creative vision for this project?
I made an adventure game back at Delphine that never came out, because of the company’s bankruptcy. It was quite a nice project and, when I started Vector Cell, I had the idea of using it. I approached different companies and one of them, called Lexis Numérique, was interested. We combined our energy to create the game. Finally, the game was released under the name Amy (2012).
Unfortunately for you, it did not work very well…
No.