Latest Chapter:

Raphaël Gesqua – The Complete Chapter

Hi, Raphaël. How did you get into composing computer music ?

My first steps in producing sound that was remotely musical was during the ’80s, on the Amstrad CPC. I also made some games including music. I remember a game I made inspired by Steven Spielberg and John Williams’ masterpiece Jaws, where a swimmer had to reach the shore from a broken boat. The two Jaws notes played alternately with each swimmer’s progress. It was a very basic game I made just for fun and to tame my computer.

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Recent Interviews:

Composer & Sound Designer

Raphaël Gesqua

Game Designer, Programmer & Founder

Paul Cuisset

Game Designer, Artist & Founder

Jon Hare

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Latest Chapter:

Raphaël Gesqua – The Complete Chapter

Hi, Raphaël. How did you get into composing computer music ?

My first steps in producing sound that was remotely musical was during the ’80s, on the Amstrad CPC. I also made some games including music. I remember a game I made inspired by Steven Spielberg and John Williams’ masterpiece Jaws, where a swimmer had to reach the shore from a broken boat. The two Jaws notes played alternately with each swimmer’s progress. It was a very basic game I made just for fun and to tame my computer.

Recent Interviews:

Composer & Sound Designer

Raphaël Gesqua

Game Designer, Programmer & Founder

Paul Cuisset

Game Designer, Artist & Founder

Jon Hare

Composer, Sound Designer & Founder

Mark Knight

Game Designer & Founder

Damon Slye

Game Designer

Josh Sawyer

Subscribe to Newsletter

Raphaël Gesqua – The Complete Chapter

Hi, Raphaël. How did you get into composing computer music ?

My first steps in producing sound that was remotely musical was during the ’80s, on the Amstrad CPC. I also made some games including music. I remember a game I made inspired by Steven Spielberg and John Williams’ masterpiece Jaws, where a swimmer had to reach the shore from a broken boat. The two Jaws notes played alternately with each swimmer’s progress. It was a very basic game I made just for fun and to tame my computer.

Composer & Sound Designer

Raphaël Gesqua

Game Designer, Programmer & Founder

Paul Cuisset

Game Designer, Artist & Founder

Jon Hare

Composer, Sound Designer & Founder

Mark Knight

Game Designer & Founder

Damon Slye

Game Designer

Josh Sawyer

Subscribe to Newsletter:

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