Raphaël Gesqua – The Complete Chapter

The Story of a Sonic Dreamer

Paul Cuisset: Chapter III

Vector Cell and beyond

Paul Cuisset: Chapter II

From 2D platforms to 3D raceway

Paul Cuisset: Chapter I

On the way up

Jon Hare: Chapter IV

Gamemaker, Musician, Footballer & Educator

Jon Hare: Chapter III

The Nomadic Years of Consultant Designer

Jon Hare: Chapter II

The Rise and Fall of Sensible Software

Jon Hare: Chapter I

Wannabe rockstar turns game developer

Mark Knight: Chapter IV

Codemasters, F1 & Sonic Fuel

Josh Sawyer: Chapter II

Fallout: New Vegas & Cancelled Projects - Baldur's Gate 3, Van Buren and Aliens: Crucible
Josh Sawyer Chapter I

Josh Sawyer: Chapter I

Early history - Interplay, Black Isle & Multiplayer in cRPGs

Raphaël Gesqua – The Complete Chapter

The Story of a Sonic Dreamer

Paul Cuisset: Chapter III

Vector Cell and beyond

Paul Cuisset: Chapter II

From 2D platforms to 3D raceway

Paul Cuisset: Chapter I

On the way up

Jon Hare: Chapter IV

Gamemaker, Musician, Footballer & Educator

Jon Hare: Chapter III

The Nomadic Years of Consultant Designer

Jon Hare: Chapter II

The Rise and Fall of Sensible Software

Jon Hare: Chapter I

Wannabe rockstar turns game developer

Mark Knight: Chapter IV

Codemasters, F1 & Sonic Fuel

Mark Knight: Chapter III

Bullfrog era & becoming a sound designer
Contact
About
Privacy