Paul Cuisset: Chapter III

Vector Cell and beyond

Paul Cuisset: Chapter II

From 2D platforms to 3D raceway

Paul Cuisset: Chapter I

On the way up

Jon Hare: Chapter IV

Gamemaker, Musician, Footballer & Educator

Jon Hare: Chapter III

The Nomadic Years of Consultant Designer

Jon Hare: Chapter II

The Rise and Fall of Sensible Software

Jon Hare: Chapter I

Wannabe rockstar turns game developer

Mark Knight: Chapter IV

Codemasters, F1 & Sonic Fuel

Mark Knight: Chapter III

Bullfrog era & becoming a sound designer

Mark Knight: Chapter II

Entering the world of videogame music composition

Mark Knight: Chapter I

From C64 to Amiga Demoscene - the birth of TDK

Damon Slye: Chapter III

Breaking the hiatus, Mad Otter Games, MMOs

Damon Slye: Chapter II

Sierra On-Line, Red Baron and Aces series

Damon Slye: Chapter I

Stellar 7, inception of Dynamix and EA 'captivity'

Josh Sawyer: Chapter V

Ideas for future game, leisure gaming and bicycles

Josh Sawyer: Chapter IV

On morality in RPGs, Armored Warfare & Guido Henkel, Chris Avellone...

Josh Sawyer: Chapter III

Evolution of CRPG Genre Since the '90s, Kickstarter and Pillars of Eternity

Josh Sawyer: Chapter II

Fallout: New Vegas & Cancelled Projects - Baldur's Gate 3, Van Buren and Aliens: Crucible

Paul Cuisset: Chapter III

Vector Cell and beyond

Paul Cuisset: Chapter II

From 2D platforms to 3D raceway

Paul Cuisset: Chapter I

On the way up

Jon Hare: Chapter IV

Gamemaker, Musician, Footballer & Educator

Jon Hare: Chapter III

The Nomadic Years of Consultant Designer

Jon Hare: Chapter II

The Rise and Fall of Sensible Software

Jon Hare: Chapter I

Wannabe rockstar turns game developer

Mark Knight: Chapter IV

Codemasters, F1 & Sonic Fuel

Mark Knight: Chapter III

Bullfrog era & becoming a sound designer

Mark Knight: Chapter II

Entering the world of videogame music composition
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